Everything you always wanted to know about how the game engine work!
Creating prefabs in Quark
When you create a map for True Combat, you always need a theme, a few idea before launching Quark. Therefore you have to make some research to see how things are made and to get some details. Let’s say you want to make an industrial style map. After googling a bit, you find something that […]
Complex shape: part 2
Another use of the arch markers in quark. Use your imagination!
Complex shape: part 1
In this tutorial, we wiil see how to make a rounded window. This method can be use to build other complex (and rounded) things.
Adjust texture on many faces
Sometimes we have a wall, and the texture aren’t correctly adjusted. There is some solutions we could easily imagine to fix it but most of them are a waste of time. Rebuild the wall? it mean redo the work you’ve done…. Manualy adjust the texture on each faces? it’s a mightmare and the result won’t […]
Breakable elements in True Combat
Define a breakable element in True Combat is quite easy. the steps are really simple. Look at the video!
Creating a door for True Combat
In this tutorial, you will learn a few new things: How to change a texture/sky, create polygons, lights and a basic door.
Quark: Discovering the interface
General Layout When you start Quark for the first time, it’s a real mess. There are too many icons, and especially there is four layout windows. We don’t need as many windows. We are going to simplify this by changing the general layout. It’s easy, look at that picture and do the same. You will […]
Install and setup quark for Q3TC
Learn how to configure quark for Q3 True Combat mod.
Mission tutorial
Actualy i don’t have a real tutorial for this part but i still have my old files. I give you the links. Mission ultra basic WTF tutorial comming back from the past: http://fragator.pagesperso-orange.fr/tutorial.htm Mission sample file: Sample file Maybe one day i’ll make a real tutorial for this part. Feel free to ask!